This is one scenario where the focus on playing with multiple players (something which the Harpy Campaign obviously is focussed on) does not make the scenario less interesting, or too easy, but impossible (or at least near impossible) to finish. Yes, there is scaling regarding the influence that has to be paid in order to get rid of the "crowds", but the sheer timing issue and the fact that the tokens keep amassing without restriction make this a crap shoot, EVEN WITH the Lucid Dreams deck. 7 rounds just is not enough to run back and forth, and get all six locations blocked. I would understand it if, upon returning after an initial failure, you started with the locations you used to "cleanse yourself" already blocked off (after all, you do not need to gain the Note Card again, and will only read the same morally laden text, again). But this seems to not be the case - you still have to do it all. Is that intentional? That it is near impossible to beat in solo? Because, with more players, you can spread out and remain close to locations - after all, if the "group" has the form, one player can remain at the desk indefinitely (or close by), and refill the form with stamps time and again. Even if the crowds are harder to remove...
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Got the same issue with two players, It's true that you can spread out a little bit, but you still have to regroup each time you need to gain the stamps. It's possible to add turns but we have already a lot of defects in the decks due to previous failures and slumbers. We also have the feeling that the whole campaign (slumbers and dreams) are not well balanced and we saw a lot of errors in the scripts such as not existent season card, wrong references to cards aquired in previous dreams, etc. (we have an italian translation, maybe the english one is correct). Looks like this campagin has not been playtested enough in my opinon...