Ever since the 2.0 update, slumbers feel very irrelevant. just walking on dream gates you could get the dogs, shop guy, wraith, and delinquants, all of whom are easily disposable, and then you have enough keys to enter the dreamgate with essentially no effort.
the delta phase becomes not only unnecessary, but barely a concern. it just goes too far in the other direction to be any fun.
is there some way, like in Tainted Grail, where we can modulate this difficulty? Make it so slumbers are more frequent without becoming so all-consuming as they were in the 1.0 map? Or at least have it so you keys aren’t just handed to you without any real risk involved?
maybe something like, you have to complete the slumber map before you can gain keys from walking on gates, and maybe the key you get is located on the slumber map, and you have to get to it and you need to spend ether to obtain it or else dedicate 1+number of obtained keys x player worth of resources (green/red/yellow) to “unlock” the key from that slumber.